Sunday, February 22, 2009

Sounds and Objects

Sounds are now associated with objects. I did all the Updater code, so we have a working fiducial -> sector mapping and sector -> vector of fiducials mapping.

ISSUES: The sector numbering is off. It'll play the object when it's in that sector (in code) but it is drawing a different sector being highlighted. So let's figure that out. and let's associate sounds with more fiducials so we can mess around more easily with the simulator

-Ian

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